AKA: You can soon assistance itch.io pay its bills

Since October 2013, crawling.io has let developers sell their content without taking whatsoever of the money. Information technology was originally disabled for the Ludum Dare October Challenge, which challenges people to build a game, accept it to market place, and sell it.

At the time I decided to keep itch.io's fee off indefinitely since the cost of hosting the site was manageable, and it was actually encouraging to sellers. Fast forward to today and things accept grown quite a bit. Recently many take been asking nigh when itch.io will beginning making money. They want to encounter the market they enjoy take a sustainable business organization model so they tin continue to use information technology for the foreseeable future.

I'm really inspired past the community that has formed around crawling.io. It's a generous group giving money to creators to support their work. I want to encourage this kind of community from every angle, and I decided that how I handle the fee would be the perfect opportunity to do that.

itch.io has e'er been pay-what-you-desire for buyers, it will soon be pay-what-you-desire for sellers. I'm calling it open revenue sharing.

I've written a separate mail service on the itch.io site, What is itch.io, talking about what itch.io'southward goals are along with introducing the idea. If yous besides believe that itch.io is doing something good hither then I highly encourage yous to share and spread the post.

So what is open revenue sharing?

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As the seller you make up one's mind what percentage crawling.io gets from each transaction. From 0 to 100%, set the slider to what you lot think is fair. A quote from the post I linked above:

You lot might exist saying "well that sounds pretty risky, what if everyone sets it to 0?" We think that's a risk we're willing to take in the spirit of encouraging the generous and supportive community that's already developed around itch.io.

You lot'll find these new acquirement share options on the seller settings tab in your business relationship settings page. Because I don't want to just offset collecting money with no notice, the revenue sharing will not exist active until March 23rd, 2015 merely you tin can configure the percentage that will be applied to your account at present.

crawling.io's default rate will be 10%. If you don't make any changes to your business relationship then it volition automatically be set to 10%. 10% is far below the industry standard, xxx%, which you'll see on places like Apple App Store, Google Play or Steam. If you don't call up the default is fair, either too low or too high, I encourage y'all to alter it!

I hope you consider everything itch.io has been doing over the past ii years when choosing the revenue split up. crawling.io is an evolving project that has taken thousands of hours to develop. If you believe this is a project that should succeed then reflect that in the amount you choose. The money earned volition be put direct back into the site to proceed providing the tools you need to sell and market your content.

Don't forget to bank check out the What is itch.io postal service I mentioned above.

Thanks!
- Leafage